Drawing, props & motion

 Zu3D 5 · drawing & motion

Draw it. Move it.
Mix it up.

A paper rocket is quite good. A paper rocket with a flickering drawn flame is better. Add drawings and picture layers to your captured animation, then decide which bits should move.

Drawing tools add animated flames to a handmade paper rocket in Zu3D
A rocket with drawn flames and drawing controls

Draw frame by frame

Draw on your film.

Draw on a separate layer above your captured animation. Choose a brush, colour and size, then add a flash, a spark, a trail or an expressive mark at just the right moment.

Copy a drawing forward to build on it, or start a blank frame for a lively changing effect. Onion skinning helps you see the previous drawing as you make the next.

Your handmade character stays in its own layer, so the drawing can develop around it.

Add a prop without building it.

Zu3D Objects and overlays panel with the Props / objects button

Add a prop

Open Props / objects to add another element to your film. Choose a library prop or bring in an image of your own, then position it on its own layer.

Hand-painted paper artwork
Painting scenery on paper. Photograph your artwork to bring it into a film.

Bring your own image

Import an image from your device and use it as a picture layer. Your artwork can become part of the film.

Motion handles around a spacecraft prop

Make it fit

Position, resize and rotate a prop independently of your captured animation. Place it where the story needs it.

Motion keyframes

From here to there.
Zu3D fills in the movement.

A keyframe remembers a setting at a point in your film. Give a prop a starting position and a later position, and Zu3D creates the changes between them.

Move, resize and rotate an image through the scene. Space the keyframes further apart for a slower journey, or closer together for a sudden dash.

The same idea can animate masks and shadows, or keep a talking face aligned with a moving character.

Motion keyframes rotate and move a spacecraft through a space scene

Borrow a movement.

Rotoscoping uses filmed movement as a guide. Import a short video, draw over the poses on a layer above it, then hide the video to see your drawing move on its own.

Or let the video guide a real model. Match your character to each reference pose and capture it with your camera. The source suggests the movement; your handmade character gives it a new personality.

A real wire character animated from movement reference and placed in a new scene
Real models and digital scenery can become part of the same creative process.

It does not all have to be clay.

Spark positioned above a paper rocket
Overhead filming with a paper rocket made for this example.

Make a paper adventure

Film cut-outs from above, replace the green background and draw an animated trail behind the hero.

Drawn flames layered over a paper rocket

Mix two worlds

Give a real clay character an illustrated companion, or let a drawn object travel through a handmade set.

A filmed movement reference with a drawing layer

Follow a performance

Use a short movement reference to inspire a dancing model, an expressive drawing or an unusual walk.

A few things to know

Is this only for stop motion?

Frame-by-frame camera animation is at the heart of Zu3D, but drawing layers, imported images, video references and keyframed movement let you combine different techniques.

Are keyframes the same as captured frames?

No. Captured frames are the photographs you take. Motion keyframes store settings at chosen times, allowing Zu3D to create changes in position, size, rotation or other supported properties between them.

Drawn effects over a paper rocket in Zu3D

Put the tools to work

Make your next idea.

Use Zu3D 5 with a compatible camera, or explore the Classic Kit for a USB camera, modelling materials and handbook.

Get Zu3D 5Shop the Classic Kit

Some creative tools require Zu3D 5 Premium. Following the printed Classic handbook? Get Zu3D M and its matching help.