
Plan the move
Plot a path for your character or cut-out to follow. Use the guide to keep each small move heading in the right direction.
Zu3D 5 · animation & editing
A lump of clay waves. A paper creature shuffles across the table. Take a picture, move it a little and take another. Zu3D helps you turn those small changes into a film.

See the next move
Onion skinning overlays a faint view of your previous picture on the live camera image. See where your character was, judge the next movement and keep the action flowing.
It is just as useful for a paper rocket as a clay character. Adjust the opacity to find a view that works for you, then compare, move and capture.
A character spots something, pauses, then backs away. A few extra frames can turn a movement into a reaction. Timing is where a model starts to look as though it is thinking.

Plot a path for your character or cut-out to follow. Use the guide to keep each small move heading in the right direction.

Hold a frame to give a reaction time to register. A pause before a surprise can be as expressive as the surprise itself.

Choose the playback frame rate and watch your animation as you create. Spot a distracting frame, refine the timing and try another version while the set is still in place.

From pictures to scenes
Zoom into the timeline to work with individual frames, or zoom out to arrange clips. Delete an unwanted picture, undo a change, split an animation and trim or extend a scene.
Keep the good bit, shorten the slow bit and remove the frame with your hand in it. You can tidy up an animation without filming it all again.
Loop an action to keep it going, or use Boomerang to play it forwards and backwards. A wave, a bouncing creature or a swinging sign can become a repeating part of a bigger scene.

Create an original cast and let posture, pauses and expressions give them personality.
Film from above and move cut-out pieces across your scene. Path guides help you plan the movement.
Paint a backdrop, fold some paper scenery or turn an old box into a set. Add a character and see what happens between frames.
No. Zu3D 5 can use a compatible built-in camera or webcam. Spark gives you a separate Wi-Fi camera you can position independently of your screen.
Yes. Review and delete individual frames, adjust clips and use Undo as you edit. Keeping your project means you can return to your film and make another version.

Put the tools to work
Use Zu3D 5 with a compatible camera, or explore the Classic Kit for a USB camera, modelling materials and handbook.
Get Zu3D 5Shop the Classic KitSome creative tools require Zu3D 5 Premium. Following the printed Classic handbook? Get Zu3D M and its matching help.
Explore what you can create

Build a soundtrack, transform a recording and create animated faces that lip-sync to speech.
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Combine handmade characters with new worlds, foregrounds, shadows and flying effects.
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Draw moving effects, bring images to life with keyframes and use real movement as inspiration.
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Shape a story, add titles and credits, export your movie and keep the project ready for your next idea.
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